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#GAMEMAKER STUDIO 1.4 LICENSE NOT WORKING UPDATE#
However, we promised one final update and we are happy to say GameMaker. It's possible to export to newer API's in Game maker studio 1.4 you just won't be able to put advertisements in your game. We recently said farewell to GameMaker: Studio 1.4 as we came to the end of support.
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ProguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt' You add this to the gradle file in the ProjectFiles folder: lintOptions " Dont worry, all old functions still work. Once you are logged into your YoYo Games account please go to the Add Licenses section and click on the green button next to the Humble Bundle logo to redeem your product keys to your account. You can register a YoYo Games account here. All functions have been RENAMED to gms instead of server. To redeem your product keys from the Humble GameMaker Bundle you will need a YoYo Games account. In effect, that would cause the game to be disconnected from the server. Then you add some code to the Android module gradle.build file not the Root gradle.build file. Added a work-around for a bug in GameMaker:Studio which would improperly resize the buffer when more than 2kb of data was received. Then you open your Root gradle.properties file and paste the following lines of code:Įxample Location: D:\SteamLibrary\steamapps\common\gamemaker_studio\Android\runner\RootFiles eAndroidX=true You have the target SDK settings look like mine above. You have to merge your project over to Androidx. I found out that to export to API 29 and above Android support libraries are no longer supported for those API's.